Squirrel with a Gun how to ride a missile: Walkthrough - Guide

Squirrel with a Gun how to ride a missile: Walkthrough

Learn how to ride a missile in Squirrel with a Gun, including enemy setup, launch timing, landing tips, and the Rocket Flying Squirrel achievement.

2026-09-06
Squirrel with a Gun Wiki Team
Quick Guide
  • Primary keyword: Squirrel with a Gun how to ride a missile explained in practical steps
  • Required enemy: Find an enemy that fires rockets rather than relying on normal gunfire
  • Launch timing: Bait the shot, jump into the rocket’s path, and adjust your position midair
  • Main objective: Stay on the launched rocket long enough to trigger the flying-squirrel interaction
  • Achievement link: This action is associated with the Rocket Flying Squirrel achievement

Squirrel with a Gun how to ride a missile

The missile-riding trick is built around an enemy projectile, not a vehicle or a permanent traversal tool. To perform it, locate an enemy that launches rockets, stand at a safe distance, and encourage the enemy to fire. Your goal is to intercept the projectile while it is moving forward.

The interaction is easiest when the enemy has a clear line of sight and limited distractions. Clear nearby threats first, then keep the rocket launcher in front of you. If the projectile passes too close to the ground, use a small jump. If it travels higher, begin the jump later and aim for the rocket’s side rather than its nose.

The related achievement is named Rocket Flying Squirrel and uses the objective “Ride on a rocket fired from an enemy.” The Rocket Flying Squirrel achievement page identifies the required interaction and confirms that it can be pursued in single-player play.

Find the Right Enemy

Look for an opponent equipped with a rocket launcher or another weapon that visibly fires a rocket.

Create a Clear Lane

Remove nearby enemies and avoid walls, props, and uneven terrain that can interrupt the launch.

Intercept the Projectile

Jump into the rocket’s path and correct your position as the projectile approaches.

PreparationRecommended setupWhy it helps
Enemy positionOpen area with a clear sightlineGives the rocket room to travel
Nearby threatsClear secondary enemies firstPrevents accidental damage during the jump
Player positionMedium distance from the launcherLeaves enough time to react
Camera angleKeep the enemy and projectile visibleMakes the launch easier to read
Attempt countExpect several practice attemptsThe landing window can be narrow
Pro Tip

Do not stand directly beside the launcher. A medium gap gives you more time to identify the rocket’s path and choose the correct jump timing.

Step-by-Step Missile Riding Method

Use this sequence whenever you are working on the Squirrel with a Gun how to ride a missile objective. The important part is controlling the setup before the enemy fires. A rushed attempt often fails because the rocket reaches the player before the camera and jump are aligned.

1

Locate a Rocket-Firing Enemy

Search the current area for an enemy that launches rockets. Confirm the weapon by watching for a visible projectile with a smoke trail or explosive flight pattern. Avoid beginning the attempt until you can clearly recognize the enemy’s attack.

2

Clear the Approach

Defeat or separate other enemies that could interrupt the setup. Move into an open section where the projectile will not immediately collide with a wall, tree, building, or large piece of scenery.

3

Bait the Launch

Face the rocket enemy and remain within its attack range without standing too close. When the enemy commits to the firing animation, prepare to move toward the projectile’s expected path.

4

Jump Into the Rocket’s Path

Jump as the rocket approaches, aiming to meet the middle or rear portion of the projectile. Aiming for the nose can cause a collision or explosion before the riding interaction registers.

5

Stabilize the Ride

Once the squirrel connects with the rocket, avoid unnecessary movement. Keep the camera centered and let the interaction continue until the achievement or objective notification appears.

StagePlayer actionCommon mistake
LocateIdentify a rocket-launching enemyAttempting the trick with a standard projectile
SetupMove into open terrainFighting near walls or dense scenery
BaitTrigger the enemy’s firing behaviorStanding outside attack range
InterceptJump into the rocket’s travel lineJumping too early or too late
ConfirmHold steady after contactMoving away before the interaction registers
Watch the Timing

The rocket’s approach speed can make early jumps fail. Wait until the projectile is visibly committed to your lane, then use a short, controlled jump instead of a long panic movement.

Best Positioning and Landing Adjustments

Positioning determines whether the rocket remains usable after launch. A flat, open space is preferable because the projectile needs time to travel and the squirrel needs room to align with it. Narrow corridors may still work for combat, but they make this stunt harder because the missile can hit the environment before you reach it.

Start slightly to one side of the enemy rather than standing directly in front of the weapon. This creates a diagonal approach and gives you a better view of the rocket. As the projectile launches, move across its path and jump when the rocket is close enough to reach.

Positioning choiceRatingUse case
Open fieldExcellentBest for learning the timing
Wide street or yardGoodProvides a long, predictable flight path
Narrow corridorPoorRocket may collide with scenery
Uneven slopeRiskyJump height and landing angle are harder to judge
Crowded combat areaPoorOther enemies can disrupt the attempt

Open Ground

Choose flat terrain whenever possible. It makes the rocket’s height and direction easier to judge.

Side Angle

Stand slightly off-center from the enemy so the rocket crosses your route instead of coming straight at you.

Short Jump

Use a controlled jump near the projectile. Large movements reduce your landing precision.

Stable Camera

Keep both the enemy and rocket visible until the launch is complete.

The safest practice method is to make one adjustment at a time. First change the distance, then test the jump timing. If the rocket passes underneath you, jump later or move closer. If it reaches you before you are airborne, begin the jump earlier or increase the gap.

Reliable Setup

A clear lane, a medium starting distance, and a side-on approach provide the most repeatable conditions for practicing the missile ride.

Troubleshooting Failed Missile Rides

Missile riding can fail for several different reasons. Before changing your entire approach, identify what happened during the attempt. A missed jump, an interrupted launch, and an environmental collision require different solutions.

If the enemy stops firing, move back into its visible attack range and remove any obstacle between you. If the rocket explodes before contact, you are probably intercepting the nose or allowing it to strike scenery. If you connect but receive no notification, remain still for another moment and repeat the interaction in a cleaner area.

Failure symptomLikely causeAdjustment
Rocket passes below the squirrelJump started too early or position was too highMove closer and jump later
Rocket hits before you leave the groundStarting distance is too shortBack away before baiting the shot
Rocket explodes near a wallLaunch lane is obstructedRelocate the enemy to open terrain
Enemy will not firePlayer is outside attack range or blocked from viewStep into sight and maintain medium distance
Contact occurs without confirmationRide was interrupted or too briefStay still and repeat with fewer distractions

Keep your weapon use controlled during setup. Accidentally defeating the rocket enemy removes the source of the projectile, while attacking too aggressively can force the enemy into a different position. The stunt is easier when the encounter remains predictable.

Troubleshooting Rule

Change only one variable per attempt: distance, jump timing, camera angle, or terrain. This makes it easier to identify the adjustment that solves the problem.

Achievement Checklist and FAQ

The target is not simply to watch a rocket launch. You must successfully ride a rocket fired by an enemy. Treat the attempt as a controlled traversal challenge: prepare the encounter, intercept the projectile, and wait for the game to register the interaction.

Rocket Flying Squirrel Checklist:

  • Find an enemy that fires rockets
  • Clear nearby enemies and obstacles
  • Stand at a medium distance with a visible sightline
  • Jump into the rocket's path
  • Remain stable until the ride or achievement registers
Confirmation pointWhat to look for
Correct enemyThe projectile is launched by an enemy
Correct objectYou make contact with the rocket itself
Correct actionThe squirrel rides rather than merely colliding
Correct resultThe achievement or objective notification appears

The achievement listing reports the objective as riding on a rocket fired from an enemy and categorizes it as a single-player achievement. No online session is required for the basic attempt, so focus on encounter control and timing rather than multiplayer preparation.

Q: How do I ride a missile in Squirrel with a Gun?

Find an enemy that fires rockets, move into an open area, bait the launch, and jump into the projectile’s path. Aim for the middle or rear section, then hold steady after contact.

Q: Which enemy do I need for the Rocket Flying Squirrel achievement?

You need an enemy that visibly fires a rocket. Standard bullets and ordinary explosive attacks do not match the achievement objective.

Q: Why does the rocket explode before I can ride it?

The projectile may be striking scenery, or you may be contacting the nose instead of the body. Relocate to open terrain and intercept from the side.

Q: Can I complete this missile ride in single-player?

Yes. The achievement listing identifies the objective as available in single-player, so the setup can be completed without an online session.

Final Tip

Practice the launch in an open area before chasing the achievement. Once the distance and jump timing feel consistent, repeat the same setup instead of improvising.

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