Squirrel with a Gun all takedowns: Weapon Checklist and Tips - Guide

Squirrel with a Gun all takedowns: Weapon Checklist and Tips

Find all nine Squirrel with a Gun takedowns, including weapon finishers, Neck Snap, and the unarmed Face Maul.

2026-09-06
Squirrel with a Gun Wiki Team
Quick Guide
  • Squirrel with a Gun all takedowns includes nine known finishers.
  • Seven weapon takedowns use the handgun, shotgun, SMG, revolver, grenade launcher, rocket launcher, or sniper rifle.
  • Neck Snap requires climbing behind an enemy and pressing the takedown input.
  • Face Maul is performed from the takedown circle while unarmed.
  • Use the checklist below to track every finisher without repeating weapons.

Squirrel with a Gun all takedowns: The Nine Finishers

Squirrel with a Gun has nine takedowns to track: two unarmed finishers and seven weapon-specific animations. The weapon takedowns are tied to individual firearms or launchers, while the two unarmed options require different positioning or equipment conditions.

The most reliable way to collect them is to enter a takedown opportunity with a specific weapon equipped, then repeat the process while unarmed for Face Maul. Neck Snap is separate because it depends on reaching the enemy’s back rather than holding a weapon.

Position-Based

Neck Snap requires climbing to the back of an enemy’s neck before using the takedown input.

Unarmed

Face Maul is available from the takedown circle when the squirrel has no weapon equipped.

Weapon-Based

Seven finishers correspond to the listed handgun, shotgun, SMG, revolver, and launchers.

Tracking Tip

Treat each weapon as a separate checklist entry. The source discussion identifies one takedown for each listed weapon, plus Neck Snap and Face Maul.

Takedown groupRequired conditionCount
Position-basedClimb behind the enemy’s neck1
UnarmedEnter the takedown circle without a weapon1
Weapon-basedEquip the matching weapon7
TotalAll listed finisher types9

Step-by-Step Takedown Unlock Route

Use a controlled route instead of testing weapons randomly. Start with the two special finishers, then work through the firearms and launchers one at a time. This approach makes it easier to identify which animation is still missing.

1

Create a Safe Takedown Opportunity

Find an enemy that can be approached safely and position yourself close enough to trigger the takedown circle. Avoid changing weapons until the opportunity is clearly active.

2

Perform Neck Snap

Climb to the back of the enemy’s neck and press the takedown input. The listed controls are E on PC, Y on Xbox, and Triangle on PlayStation.

3

Repeat the Circle While Unarmed

Remove or switch away from your weapon, enter the takedown circle, and press the same input. This produces the Face Maul finisher.

4

Cycle Through the Seven Weapons

Repeat the encounter with the handgun, shotgun, submachine gun, Six Shooter revolver, grenade launcher, rocket launcher, and sniper rifle.

5

Verify the Checklist

Mark each animation only after it plays. If one entry is uncertain, return to a manageable enemy and test that weapon again.

Input Warning

The takedown input changes by platform. Confirm whether you are using PC, Xbox, or PlayStation controls before assuming the interaction failed.

PlatformTakedown input
PCE
XboxY
PlayStationTriangle

The route does not require a special order for the seven weapon finishers. However, beginning with Neck Snap and Face Maul separates the unusual requirements from the straightforward weapon checks.

Weapon Takedowns and Matching Equipment

The seven weapon finishers are best handled as individual entries rather than as one combined category. The community checklist names the handgun, shotgun, submachine gun, “Six Shooter” revolver, grenade launcher, rocket launcher, and sniper rifle.

No additional animation is confirmed for alternate weapon variants in the available reference. For that reason, use the weapon names below as the practical tracking list and avoid assuming that every cosmetic or ammunition variation adds another takedown.

Handgun

Use the standard handgun for its dedicated weapon takedown.

Shotgun

Equip the shotgun and trigger a takedown opportunity against a suitable enemy.

Submachine Gun

Test the SMG separately from the handgun because it counts as its own entry.

Six Shooter

The revolver is listed separately under the name “Six Shooter.”

Weapon finisherEquipment to testTracking note
HandgunHandgunSeparate entry
ShotgunShotgunSeparate entry
Submachine gunSubmachine gunSeparate entry
Six ShooterRevolverListed as “Six Shooter”
Grenade launcherGrenade launcherSeparate entry
Rocket launcherRocket launcherSeparate entry
Sniper rifleSniper rifleSeparate entry
Loadout Advice

Switch weapons before entering the next takedown attempt. This keeps the animation tied to the intended weapon and reduces confusion between similar encounters.

The two launchers and the sniper rifle may be less convenient to test because they are specialized weapons. Save them for an encounter where you can approach deliberately, then return to the checklist before moving on.

How to Confirm Every Animation

A takedown count is easiest to verify when the two special finishers and all seven weapon finishers are recorded separately. The following checklist mirrors the known nine-entry list and can be used during a single cleanup session or across multiple play sessions.

Nine Takedown Checklist:

  • Perform Neck Snap from behind an enemy's neck
  • Perform Face Maul while unarmed inside the takedown circle
  • Use the Handgun takedown
  • Use the Shotgun takedown
  • Use the Submachine Gun takedown
  • Use the Six Shooter revolver takedown
  • Use the Grenade Launcher takedown
  • Use the Rocket Launcher takedown
  • Use the Sniper Rifle takedown
Completion Check

You have the full known set when the checklist contains Neck Snap, Face Maul, and all seven named weapon entries.

Verification passWhat to confirmResult
Special finishersNeck Snap and Face Maul both performed2 entries
Primary weaponsHandgun, shotgun, and submachine gun tested3 entries
Heavy weaponsSix Shooter, grenade launcher, and rocket launcher tested3 entries
Precision weaponSniper rifle tested1 entry
Full listEvery row above is confirmed9 entries

For additional discussion context, review the Steam community discussion about all takedowns. Use the checklist here as the quicker reference while playing.

Frequently Asked Questions

Final Reminder

The known list contains nine takedowns: two special finishers and seven weapon-based finishers. Recheck the equipment condition before repeating an entry.

Q: How many takedowns are listed for Squirrel with a Gun?

The known checklist contains nine takedowns: Neck Snap, Face Maul, and seven weapon-specific finishers.

Q: Which weapons have their own takedowns?

The listed weapons are the handgun, shotgun, submachine gun, Six Shooter revolver, grenade launcher, rocket launcher, and sniper rifle.

Q: How do I perform Neck Snap?

Climb to the back of an enemy’s neck and press the takedown input. The listed controls are E on PC, Y on Xbox, and Triangle on PlayStation.

Q: How do I perform Face Maul?

Enter the takedown circle while unarmed, then press the platform’s takedown input.

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