- Squirrel with a Gun all takedowns includes nine known finishers.
- Seven weapon takedowns use the handgun, shotgun, SMG, revolver, grenade launcher, rocket launcher, or sniper rifle.
- Neck Snap requires climbing behind an enemy and pressing the takedown input.
- Face Maul is performed from the takedown circle while unarmed.
- Use the checklist below to track every finisher without repeating weapons.
Squirrel with a Gun all takedowns: The Nine Finishers
Squirrel with a Gun has nine takedowns to track: two unarmed finishers and seven weapon-specific animations. The weapon takedowns are tied to individual firearms or launchers, while the two unarmed options require different positioning or equipment conditions.
The most reliable way to collect them is to enter a takedown opportunity with a specific weapon equipped, then repeat the process while unarmed for Face Maul. Neck Snap is separate because it depends on reaching the enemy’s back rather than holding a weapon.
Position-Based
Neck Snap requires climbing to the back of an enemy’s neck before using the takedown input.
Unarmed
Face Maul is available from the takedown circle when the squirrel has no weapon equipped.
Weapon-Based
Seven finishers correspond to the listed handgun, shotgun, SMG, revolver, and launchers.
Treat each weapon as a separate checklist entry. The source discussion identifies one takedown for each listed weapon, plus Neck Snap and Face Maul.
| Takedown group | Required condition | Count |
|---|---|---|
| Position-based | Climb behind the enemy’s neck | 1 |
| Unarmed | Enter the takedown circle without a weapon | 1 |
| Weapon-based | Equip the matching weapon | 7 |
| Total | All listed finisher types | 9 |
Step-by-Step Takedown Unlock Route
Use a controlled route instead of testing weapons randomly. Start with the two special finishers, then work through the firearms and launchers one at a time. This approach makes it easier to identify which animation is still missing.
Create a Safe Takedown Opportunity
Find an enemy that can be approached safely and position yourself close enough to trigger the takedown circle. Avoid changing weapons until the opportunity is clearly active.
Perform Neck Snap
Climb to the back of the enemy’s neck and press the takedown input. The listed controls are E on PC, Y on Xbox, and Triangle on PlayStation.
Repeat the Circle While Unarmed
Remove or switch away from your weapon, enter the takedown circle, and press the same input. This produces the Face Maul finisher.
Cycle Through the Seven Weapons
Repeat the encounter with the handgun, shotgun, submachine gun, Six Shooter revolver, grenade launcher, rocket launcher, and sniper rifle.
Verify the Checklist
Mark each animation only after it plays. If one entry is uncertain, return to a manageable enemy and test that weapon again.
The takedown input changes by platform. Confirm whether you are using PC, Xbox, or PlayStation controls before assuming the interaction failed.
| Platform | Takedown input |
|---|---|
| PC | E |
| Xbox | Y |
| PlayStation | Triangle |
The route does not require a special order for the seven weapon finishers. However, beginning with Neck Snap and Face Maul separates the unusual requirements from the straightforward weapon checks.
Weapon Takedowns and Matching Equipment
The seven weapon finishers are best handled as individual entries rather than as one combined category. The community checklist names the handgun, shotgun, submachine gun, “Six Shooter” revolver, grenade launcher, rocket launcher, and sniper rifle.
No additional animation is confirmed for alternate weapon variants in the available reference. For that reason, use the weapon names below as the practical tracking list and avoid assuming that every cosmetic or ammunition variation adds another takedown.
Handgun
Use the standard handgun for its dedicated weapon takedown.
Shotgun
Equip the shotgun and trigger a takedown opportunity against a suitable enemy.
Submachine Gun
Test the SMG separately from the handgun because it counts as its own entry.
Six Shooter
The revolver is listed separately under the name “Six Shooter.”
| Weapon finisher | Equipment to test | Tracking note |
|---|---|---|
| Handgun | Handgun | Separate entry |
| Shotgun | Shotgun | Separate entry |
| Submachine gun | Submachine gun | Separate entry |
| Six Shooter | Revolver | Listed as “Six Shooter” |
| Grenade launcher | Grenade launcher | Separate entry |
| Rocket launcher | Rocket launcher | Separate entry |
| Sniper rifle | Sniper rifle | Separate entry |
Switch weapons before entering the next takedown attempt. This keeps the animation tied to the intended weapon and reduces confusion between similar encounters.
The two launchers and the sniper rifle may be less convenient to test because they are specialized weapons. Save them for an encounter where you can approach deliberately, then return to the checklist before moving on.
How to Confirm Every Animation
A takedown count is easiest to verify when the two special finishers and all seven weapon finishers are recorded separately. The following checklist mirrors the known nine-entry list and can be used during a single cleanup session or across multiple play sessions.
Nine Takedown Checklist:
- Perform Neck Snap from behind an enemy's neck
- Perform Face Maul while unarmed inside the takedown circle
- Use the Handgun takedown
- Use the Shotgun takedown
- Use the Submachine Gun takedown
- Use the Six Shooter revolver takedown
- Use the Grenade Launcher takedown
- Use the Rocket Launcher takedown
- Use the Sniper Rifle takedown
You have the full known set when the checklist contains Neck Snap, Face Maul, and all seven named weapon entries.
| Verification pass | What to confirm | Result |
|---|---|---|
| Special finishers | Neck Snap and Face Maul both performed | 2 entries |
| Primary weapons | Handgun, shotgun, and submachine gun tested | 3 entries |
| Heavy weapons | Six Shooter, grenade launcher, and rocket launcher tested | 3 entries |
| Precision weapon | Sniper rifle tested | 1 entry |
| Full list | Every row above is confirmed | 9 entries |
For additional discussion context, review the Steam community discussion about all takedowns. Use the checklist here as the quicker reference while playing.
Frequently Asked Questions
The known list contains nine takedowns: two special finishers and seven weapon-based finishers. Recheck the equipment condition before repeating an entry.
Q: How many takedowns are listed for Squirrel with a Gun?
The known checklist contains nine takedowns: Neck Snap, Face Maul, and seven weapon-specific finishers.
Q: Which weapons have their own takedowns?
The listed weapons are the handgun, shotgun, submachine gun, Six Shooter revolver, grenade launcher, rocket launcher, and sniper rifle.
Q: How do I perform Neck Snap?
Climb to the back of an enemy’s neck and press the takedown input. The listed controls are E on PC, Y on Xbox, and Triangle on PlayStation.
Q: How do I perform Face Maul?
Enter the takedown circle while unarmed, then press the platform’s takedown input.