Squirrel with a Gun how to beat tank: Step-by-Step - Guide

Squirrel with a Gun how to beat tank: Step-by-Step

Learn how to beat Father and his tank in Squirrel with a Gun with weapon choices, weak points, grenade tactics, and survival tips.

2026-09-06
Squirrel with a Gun Wiki Team
Quick Guide
  • Squirrel with a Gun how to beat tank starts by targeting the tank’s green wheels.
  • Disable the defenses underneath by shooting the green diamond targets.
  • Defeat the gunner to reduce the chance of being knocked from the turret.
  • Open Father’s hatch before switching to grenades or close-range damage.
  • Use the front of the tank to climb, then attack Father from behind the turret.

Squirrel with a Gun how to beat tank: Fight Overview

The first tank boss is Father, a heavily protected enemy who combines vehicle movement, explosive attacks, a mounted gunner, and nearby agents. The encounter becomes much easier once you treat it as a sequence of disabled systems instead of a single damage race.

The safest approach is to remove the tank’s mobility and defensive tools first. Once the green weak points have been destroyed and Father’s hatch is open, the fight changes into a repeated boarding and damage cycle. You do not need to keep treating the tank as fully armored after that point.

For additional community discussion about the encounter, see the Steam Community tank boss discussion.

Fight phaseMain objectiveRecommended response
OpeningStop the tank from moving freelyShoot the green wheels or tracks
Defense removalDisable the plow and electric bubbleShoot the green diamonds underneath
Turret controlPrevent the gunner from knocking you awayDefeat the mounted gunner
Hatch phaseExpose FatherShoot the green hatch
Damage phaseAttack Father directlyThrow grenades into the hatch or use weapon jumps

Video Highlights:

  • The tank’s green targets are the key to progressing through the encounter.
  • The gunner can be removed before boarding the turret.
  • Grenades stored near the rear of the turret provide a direct way to damage Father.
Core Strategy

Do not rush Father while every tank system is active. Disable the vehicle first, then board from the front and attack through the open hatch.

Green Wheels

Destroy these first to immobilize or slow the tank and create a safer opening.

Green Diamonds

These targets disable important defensive equipment beneath the vehicle.

Mounted Gunner

Removing the gunner reduces the turret knockback that can interrupt your climb.

Green Hatch

This is the final setup target before Father becomes vulnerable to direct damage.

Step-by-Step Tank Boss Walkthrough

1

Target the Green Wheels

Keep your distance while locating the tank’s green wheels or tracks. Focus fire on these targets until the tank is disabled. The goal is to create a short window where you can move underneath or around the vehicle without being forced to chase it constantly.

2

Shoot the Underside Targets

Move below the tank and look for the green diamond weak points. Shoot them to disable the front plow and the electric bubble. These defenses make close-range movement dangerous, so removing them before climbing is one of the most important parts of the fight.

3

Defeat the Gunner

Use the Uzi or another accurate weapon to eliminate the gunner on top of the tank. The gunner can perform a spinning weapon attack that knocks the squirrel away from the turret. You can skip this target, but defeating it makes every boarding attempt more consistent.

4

Open Father’s Hatch

Shoot the green hatch until it opens. After this happens, Father is exposed and the tank no longer needs to be fully disabled for every damage attempt. You can begin boarding the vehicle and attacking the boss directly.

5

Board and Throw Explosives

Climb onto the front of the tank, move toward the rear of the turret, and collect a grenade from the nearby supply area. Throw it into the open hatch, retreat from the electric bubble, and repeat the process until Father is defeated.

StepTarget or actionWhy it matters
1Green wheelsReduces tank mobility
2Green diamondsRemoves plow and bubble defenses
3Mounted gunnerLimits turret knockback
4Green hatchMakes Father vulnerable
5Grenades or direct fireDeals final boss damage
After the Hatch Opens

Once Father’s hatch is open, prioritize damage rather than repeating the entire disable sequence. Board the moving tank when safe, attack through the hatch, and retreat before the electric defense catches you.

Weapons, Gear, and Damage Options

Several loadouts work against Father, but they serve different purposes. The Uzi or SMG is especially useful for destroying wheels, hitting the gunner, and performing bullet jumps onto the turret. A grenade launcher is valuable when you want to damage the boss from the ground or control the agents around the arena.

Grenades are the most straightforward option after the hatch is open. They are stored around the rear of the turret, so look beyond the barrel and upper platform instead of searching only on the ground. Shotguns can also shorten the direct damage phase when you can safely get close enough to Father.

Weapon or gearBest useStrengthLimitation
Uzi or SMGWheels, gunner, bullet jumpsFast fire and strong mobility utilityRequires accurate aiming and ammunition control
Grenade launcherCrowd control and ground damageCan pressure the tank without constant boardingExplosive shots require careful positioning
ShotgunDirect Father damageHigh close-range damageRiskier before defenses are disabled
GrenadesOpen-hatch damageSimple and effective against FatherRequires climbing onto the tank
Bomb suitExplosion protectionHelps reduce danger from blasts and cannon fireDoes not replace weak-point mechanics

The bomb suit is a useful defensive choice if explosions or cannon fire are causing repeated failures. It can also make grenade collection and turret movement less punishing. However, the suit does not remove the need to disable the green targets or avoid the electric bubble.

Balanced Loadout

Use an Uzi or SMG for wheels and the gunner, then switch to grenades for Father. This is the most flexible setup.

Explosive Loadout

Take the grenade launcher when nearby agents are overwhelming you or when you prefer attacking from the ground.

Close-Range Loadout

Use a shotgun after the hatch opens for stronger direct damage, but avoid forcing close combat while the tank’s defenses remain active.

Explosion Safety

Explosive weapons can solve the encounter quickly but can also create self-inflicted danger. Leave space before firing, retreat after throwing grenades, and consider the bomb suit if blast damage is a recurring problem.

Boarding, Movement, and Survival Tips

The tank’s front side is generally the most practical climbing route. The rear is higher and can be harder to reach, especially while the turret, gunner, and surrounding agents are active. Approach from the front when the tank is disabled, then move along the vehicle toward the back of the turret.

Do not remain on the tank longer than necessary. Your objective is to reach the hatch, deliver damage, and escape the electric bubble. If the tank starts moving again, reposition rather than trying to force a dangerous attack.

SituationBest movement choiceCommon mistake
Tank is activeCircle outside its immediate pathStanding directly in front of the cannon
Wheels are disabledApproach from the frontAttempting the taller rear climb
Gunner is aliveUse cover and prioritize the gunnerBoarding while exposed to knockback
Hatch is openMove behind the turret and grab explosivesSearching the arena for ground grenades
Electric bubble returnsRetreat, then re-enter after the hazard passesStaying on the turret during the shock effect

Use slow motion when you need to line up a grenade, grab an explosive barrel, or cross the turret under pressure. Explosive barrels near the rear of the tank can provide another damage option, although grenades are easier to plan around because they can be carried directly to the hatch.

The surrounding agents are a distraction, but they should not be ignored if they prevent you from reaching the tank. The grenade launcher is particularly useful for crowd control. Otherwise, keep moving, avoid getting surrounded, and return your attention to the tank’s weak points.

Boarding Route

Front of tank, disabled wheels, rear of turret, grenade supply, open hatch, quick retreat. Follow this route instead of trying to jump directly onto the barrel.

Before the Final Damage Phase:

  • Destroy the green wheels or tracks
  • Disable the green diamond targets underneath
  • Defeat the mounted gunner when possible
  • Open the green hatch
  • Locate grenades near the rear of the turret

Troubleshooting Difficult Attempts

Some players may struggle because the encounter has a sharp difficulty increase and several hazards can overlap at once. The most common failure pattern is reaching Father without understanding the hatch phase, then repeatedly attacking the cannon or turret and taking explosive damage.

If touching the cannon appears to cause an unexpected instant death, avoid using the barrel as a climbing surface. Use the front of the tank and move behind the turret instead. The cannon area is not necessary for the recommended route.

Floor collision problems, weapons falling through the arena, or getting stuck can also interrupt an otherwise successful attempt. If the fight behaves inconsistently, restart the encounter and check that the game is updated. Repeating the same route after a clean restart can help determine whether the failure came from positioning or a temporary bug.

ProblemLikely causeAdjustment
You are knocked off the tankGunner remains activeShoot the gunner before boarding
Cannon contact causes deathUnsafe climbing angle or explosive hazardAvoid the barrel and use the front route
Father remains protectedHatch or green targets are incompleteRecheck wheels, diamonds, and hatch
You cannot find grenadesSupply is on the turret ledgeSearch the rear of the turret
Agents overwhelm youToo much time spent fighting outsideUse explosives for crowd control and return to the tank
If the Fight Feels Bugged

When the floor, weapons, or collision behave incorrectly, stop repeating the same attempt. Restart the fight, update the game if needed, and use the safer front-to-rear boarding route.

The encounter also rewards patience. You do not need to complete every objective in one uninterrupted rush. Disable the tank, clear enough space to move, and wait for a clean boarding opportunity. A slower attempt is usually more reliable than repeatedly jumping into the cannon or electric bubble.

Father Boss FAQ

Q: What is the fastest way to beat the tank in Squirrel with a Gun?

Shoot the green wheels, disable the green diamond targets underneath, open Father's hatch, then throw grenades into it from the rear of the turret. An Uzi or SMG helps with the wheels and gunner.

Q: Do I have to defeat the tank gunner?

No, the gunner can be skipped, but defeating him is recommended because his spinning attack can knock you off the tank during boarding attempts.

Q: Where are the grenades for the Father boss fight?

Look on the ledge near the rear of the tank's turret. The supply is easy to miss if you search only around the ground or the front cannon.

Q: Can I damage Father without throwing grenades?

Yes. After the hatch opens, you can use an Uzi or SMG with bullet jumps, a shotgun at close range, the grenade launcher from the ground, or explosive barrels near the tank.

Final Reminder

The encounter is built around weak points and access, not constant damage. Disable the tank, open the hatch, board from the front, and choose the safest available damage option.

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