- Squirrel with a Gun platinum requires earning all 20 trophies.
- No trophies are missable, so you can finish the story before cleanup.
- Golden Acorns unlock weapons, vehicles, and important progression options.
- Street Credits is the main missable-feeling moment because a failed attempt requires another final boss fight.
- Estimated plan: complete the story, then clean up remaining activities and collectibles.
Squirrel with a Gun platinum roadmap
The Squirrel with a Gun platinum is a relaxed collectible and activity hunt rather than a difficult combat challenge. The trophy list contains 20 trophies worth 1,290 points, and the recommended route is straightforward: play through the story, collect Golden Acorns as you explore, defeat both major bosses, and return afterward for cleanup.
There are no missable trophies, which means you can make progress naturally without restarting your save for a missed objective. The main exception is the credits minigame after the final boss. If you miss one of the flying credits, you can try again, but you must repeat the final boss encounter first.
| Trophy phase | Main objectives | Recommended timing | Difficulty |
|---|---|---|---|
| Story progression | Defeat Father and Mother | During the story | Low |
| Vehicle activities | Drive a car, ride a boat, pilot the Quadcopter | As each vehicle becomes available | Low |
| Exploration | Collect Golden Acorns and find latrines | During story and cleanup | Low |
| Combat challenges | Perform takedowns and defeat Agents | Throughout the game | Low |
| Post-game cleanup | Finish citizen, Agent, and activity trophies | After the credits | Low |
Story First
Follow the main objectives and enjoy the open-world activities. The story unlocks access to later areas, vehicles, and boss encounters.
Collect While Exploring
Gather Golden Acorns and regular Acorns whenever convenient. They support weapon and vehicle unlocks and reduce later backtracking.
Clean Up Later
Most activity trophies are easier after the story, especially tasks involving the Quadcopter and larger Agent groups.
Do not restart because of an unfinished trophy. Save the final cleanup for after the story, when the open world remains available for revisiting.
Story trophies and boss encounters
The story path awards several trophies automatically or through required progression. Two boss battles require specific tactics, but neither is especially demanding once you understand the weak points. Keep a reliable firearm available, with the UZI being a useful choice for both major encounters.
| Trophy | Requirement | When it appears | Key preparation |
|---|---|---|---|
| Top Secret Snack | Collect the first Golden Acorn | Early exploration | Follow the opening area and collect the first shiny Acorn |
| Joy Ride | Drive a car | Early story | Find the car after leaving the opening bunker |
| Anti-Tank Rodent | Defeat Father and his tank | First major boss | Use a firearm and target the tank’s green weak points |
| Anti-Aircraft Rodent | Defeat Mother and her helicopter | Final boss | Unlock the Quadcopter and reach the Agency Tower |
| Flying Squirrel | Pilot a Quadcopter | Late story | Spend the required Acorns at the Quadcopter unlock |
| Street Credits | Perfect the credits minigame | Immediately after Mother | Shoot all 129 credits that fly toward you |
Reach Father’s bunker
Obtain access to the car, then drive near the skatepark and locate the bunker beside the rock formation. Make a save at the nearby birdfeeder before entering.
Disable the tank
Avoid incoming attacks while shooting the green tires on both sides of the tank. Once the force field is disabled, move underneath it and destroy the additional green lights.
Attack the exposed driver
When the tank is disabled, jump onto it and attack the driver. Retreat when the green energy field charges, then repeat the attack cycle after it disappears.
Prepare for Mother
Unlock the Quadcopter by meeting the listed Acorn requirements, activate the five giant buttons in the water park, and climb the Agency Tower.
Finish the helicopter battle
Shoot the helicopter’s highlighted green components, attack the Agents inside during the opening, and climb to each new platform before the lava rises.
The credits begin soon after the final cutscene. Keep the UZI ready and shoot every flying credit. Missing one does not permanently ruin the trophy, but it adds another final boss attempt.
The Father encounter is built around disabling the tank before dealing meaningful damage. The green lights are the important visual signal. After the tank becomes vulnerable, jump onto it and attack the exposed target rather than wasting time on nearby foot Agents.
Mother’s helicopter follows a similar pattern. Shoot the highlighted green sections when the helicopter turns or leans into position. During the final phase, focus on the green part on top of the helicopter while using the Quadcopter section to maintain access to the arena.
For additional encounter-specific details, consult the Squirrel with a Gun Trophy Guide on PSNProfiles.
Acorns, vehicles, and exploration
Exploration is the foundation of efficient platinum progress. The game contains 56 Golden Acorns, although the guide indicates that approximately 49 may be enough to unlock the equipment and progression needed for the trophy list, depending on how you spend resources. You do not need every collectible to finish the game.
Regular Acorns come from several activities, including robbing civilians, defeating Agents, and moving through the city with parkour. Golden Acorns are tied to goals and secrets throughout the world and are more important for unlocking weapons and vehicles.
| Resource | Main source | Primary use | Platinum relevance |
|---|---|---|---|
| Golden Acorns | Goals and secrets | Unlock weapons and vehicles | High |
| Regular Acorns | Citizens, Agents, parkour | Equipment and vehicle unlocks | High |
| Collectible totals | Pause-menu area tracking | Identify unfinished locations | Helpful |
| Vehicle access | Story and Acorn progression | Vehicle-related trophies | Required for several trophies |
| Activity | Trophy connection | Best approach |
|---|---|---|
| Drive a car | Joy Ride | Complete it soon after the car becomes available |
| Ride a boat or water skis | Nautical Squirrel | Use the first accessible water activity |
| Pilot the Quadcopter | Flying Squirrel | Unlock it during late story progression |
| Find three latrines | John, Loo, and Dunny | Visit each listed toilet and jump inside |
| Use the oil toilet setup | I’m an Oil Squirrel | Complete it in the Yee Haw Zone |
Mean Streets
The first latrine is inside the yellow house near the opening area. A second toilet is a blue portable potty outside the house near the minefield.
Yee Haw Zone
The third latrine is the outhouse beside the saloon. This area also contains the setup for I’m an Oil Squirrel.
Water Park
Five giant buttons open access to the Agency Tower. The Quadcopter is also central to reaching Mother and completing later cleanup tasks.
Area totals help identify unfinished Golden Acorns and other collectibles. Check totals before leaving a neighborhood so later cleanup stays focused.
The three-latrine trophy is simple if you use a fixed route. Visit the yellow house bathroom, the portable potty near the Mean Streets minefield, and the Yee Haw Zone outhouse. Jumping inside each location is what registers the visit.
For the oil-related trophy, enter the Yee Haw Zone saloon and defeat the cowboys inside. Take one of the glowing red grenades outside, place it in the nearby outhouse toilet, activate it before leaving, and jump into the oil after the explosion launches it upward.
Cleanup trophies and efficient farming
After the final boss, review the trophy list and target activities in groups. Most cleanup tasks can be completed quickly because the world remains open. If civilians or Agents run out, saving and reloading can refresh the available targets.
The Quadcopter is especially valuable during cleanup. It allows you to shave citizens and Agents by landing on their heads. The Agency Tower is a productive area for Agent-related progress because it contains many enemies close together.
| Trophy | Target | Efficient method | Reset option |
|---|---|---|---|
| Crime Wave | Hold up 20 citizens | Aim a gun at citizens from close range and collect their Acorns | Save and reload if targets run out |
| Photogenic | Let 15 citizens photograph you | Stand still when a citizen pulls out a phone | Search busy streets |
| Shavior | Shave 30 citizens | Land the Quadcopter on civilian heads | Save and reload |
| Close Shave | Shave 30 Agents | Use the Quadcopter near the Agency Tower | Return to the tower |
| Yippee-Ki-Yay, Mother-Nutter! | Defeat 100 Agents | Fight Agents naturally, then farm remaining enemies | Revisit open-world areas |
The hold-up trophies require patience because not every citizen will comply. Aim while standing close and try another target if the citizen runs away. Each citizen can only be held up once until the area is refreshed, so reloading is a practical way to continue the count.
For Photogenic, do not attack or move away when a citizen approaches and reaches for a phone. Allow the picture to be taken, then repeat the process with other citizens. This trophy is more reliable when you deliberately pause in populated streets rather than rushing through the neighborhood.
The two shaving trophies become much easier after unlocking the Quadcopter. Fly low, line up over a head, and land directly on the target. Citizens are convenient in open streets, while the Agency Tower offers a concentrated group of Agents.
Platinum Cleanup Checklist:
- Defeat Father and his tank
- Defeat Mother and her helicopter
- Shoot all 129 credits for Street Credits
- Visit all three latrine locations
- Complete citizen, Agent, and Quadcopter activity trophies
Finish Street Credits first if it was missed, then complete the latrine and oil trophies, followed by citizen, Agent, and Quadcopter challenges.
Weapons, takedowns, and combat tips
Action Button Hero requires every takedown to be performed at least once. The key detail is that some weapons defeat Agents too quickly. To create a takedown opportunity, first stun an Agent with a less powerful weapon, then use the required weapon when the target is vulnerable.
The pistol is easy to find and is commonly available early. The UZI appears in the Wet Streets area, on platforms near the Agency Tower, and in the hands of certain Agents. These two weapons are specifically useful for the takedown requirement and boss encounters.
| Weapon | Useful location or source | Takedown advice | General role |
|---|---|---|---|
| Pistol | Early game and town locations | Use it to stun an Agent before grabbing another weapon | Reliable starter firearm |
| UZI | Wet Streets, Agency Tower platforms, Agents | Keep it available for boss fights and credits | Fast ranged damage |
| Revolver | Yee Haw Zone saloon area | Use after stunning an Agent when required | Situational firearm |
| Rocket launcher | Areas with armed Agents | Supports rocket-related movement challenges | Heavy utility weapon |
Avoid instantly defeating the target. Stun the Agent with a weaker firearm, switch weapons, and perform the takedown before the Agent recovers.
Rocket Flying Squirrel can be completed in the Wet Streets area. Find Agents carrying rocket launchers, attract their attention, and wait for a rocket to lock on. Jump into the incoming rocket and hold R2 to grab it. Expect a few attempts while learning the timing.
Superhero Landing is earned by falling from a great height and landing with the required movement. Look for a safe high platform where you can retry without creating unnecessary combat pressure.
I’m an Oil Squirrel combines combat, an explosive object, and a precise location. The trophy is easiest when you complete it immediately after finding the Yee Haw Zone outhouse, since the saloon and toilet are close together.
Final platinum check and FAQ
Before declaring the platinum finished, open the trophy list and compare it against the roadmap. The most common delays come from forgetting the credits minigame, overlooking one of the three toilets, or postponing Quadcopter activities without returning to them.
| Final check | Required result | If incomplete |
|---|---|---|
| Story bosses | Father and Mother defeated | Revisit the related story route |
| Credits minigame | Perfect score across 129 credits | Repeat the final boss, then retry |
| Exploration | Three latrines visited | Follow the Mean Streets and Yee Haw route |
| Quadcopter tasks | Flying Squirrel, Shavior, Close Shave | Return after unlocking the vehicle |
| Combat totals | 100 Agents defeated and all takedowns used | Farm Agents and set up controlled stuns |
The game has 56 Golden Acorns, but the platinum does not require clearing every collectible. Prioritize the Acorns needed for progression and equipment unlocks.
Q: Is the Squirrel with a Gun platinum difficult?
The trophy list is generally low difficulty. The main points requiring attention are the two boss mechanics, the 129-credit minigame, and a handful of cleanup counts.
Q: Are any trophies missable?
No trophies are considered missable. You can continue exploring after the story and return for unfinished objectives.
Q: How many Golden Acorns are needed for the platinum?
There are 56 Golden Acorns in the game, but the guide indicates that approximately 49 may be enough for required unlocks, depending on your spending.
Q: What should I do if I miss Street Credits?
You can retry the credits minigame, but you must defeat Mother and her helicopter again before the credits sequence appears.
Use the PSNProfiles trophy roadmap as a supplementary reference for individual trophy conditions and boss-specific details. With a story-first route, careful Acorn spending, and organized cleanup, the platinum should remain a manageable final objective.