Squirrel with a Gun platinum: Roadmap & Trophy Tips - Trophies

Squirrel with a Gun platinum: Roadmap & Trophy Tips

Use this Squirrel with a Gun platinum roadmap to plan story trophies, collectibles, boss fights, cleanup tasks, and the credits minigame.

2026-09-06
Squirrel with a Gun Wiki Team
Quick Guide
  • Squirrel with a Gun platinum requires earning all 20 trophies.
  • No trophies are missable, so you can finish the story before cleanup.
  • Golden Acorns unlock weapons, vehicles, and important progression options.
  • Street Credits is the main missable-feeling moment because a failed attempt requires another final boss fight.
  • Estimated plan: complete the story, then clean up remaining activities and collectibles.

Squirrel with a Gun platinum roadmap

The Squirrel with a Gun platinum is a relaxed collectible and activity hunt rather than a difficult combat challenge. The trophy list contains 20 trophies worth 1,290 points, and the recommended route is straightforward: play through the story, collect Golden Acorns as you explore, defeat both major bosses, and return afterward for cleanup.

There are no missable trophies, which means you can make progress naturally without restarting your save for a missed objective. The main exception is the credits minigame after the final boss. If you miss one of the flying credits, you can try again, but you must repeat the final boss encounter first.

Trophy phaseMain objectivesRecommended timingDifficulty
Story progressionDefeat Father and MotherDuring the storyLow
Vehicle activitiesDrive a car, ride a boat, pilot the QuadcopterAs each vehicle becomes availableLow
ExplorationCollect Golden Acorns and find latrinesDuring story and cleanupLow
Combat challengesPerform takedowns and defeat AgentsThroughout the gameLow
Post-game cleanupFinish citizen, Agent, and activity trophiesAfter the creditsLow

Story First

Follow the main objectives and enjoy the open-world activities. The story unlocks access to later areas, vehicles, and boss encounters.

Collect While Exploring

Gather Golden Acorns and regular Acorns whenever convenient. They support weapon and vehicle unlocks and reduce later backtracking.

Clean Up Later

Most activity trophies are easier after the story, especially tasks involving the Quadcopter and larger Agent groups.

Roadmap Advice

Do not restart because of an unfinished trophy. Save the final cleanup for after the story, when the open world remains available for revisiting.

Story trophies and boss encounters

The story path awards several trophies automatically or through required progression. Two boss battles require specific tactics, but neither is especially demanding once you understand the weak points. Keep a reliable firearm available, with the UZI being a useful choice for both major encounters.

TrophyRequirementWhen it appearsKey preparation
Top Secret SnackCollect the first Golden AcornEarly explorationFollow the opening area and collect the first shiny Acorn
Joy RideDrive a carEarly storyFind the car after leaving the opening bunker
Anti-Tank RodentDefeat Father and his tankFirst major bossUse a firearm and target the tank’s green weak points
Anti-Aircraft RodentDefeat Mother and her helicopterFinal bossUnlock the Quadcopter and reach the Agency Tower
Flying SquirrelPilot a QuadcopterLate storySpend the required Acorns at the Quadcopter unlock
Street CreditsPerfect the credits minigameImmediately after MotherShoot all 129 credits that fly toward you
1

Reach Father’s bunker

Obtain access to the car, then drive near the skatepark and locate the bunker beside the rock formation. Make a save at the nearby birdfeeder before entering.

2

Disable the tank

Avoid incoming attacks while shooting the green tires on both sides of the tank. Once the force field is disabled, move underneath it and destroy the additional green lights.

3

Attack the exposed driver

When the tank is disabled, jump onto it and attack the driver. Retreat when the green energy field charges, then repeat the attack cycle after it disappears.

4

Prepare for Mother

Unlock the Quadcopter by meeting the listed Acorn requirements, activate the five giant buttons in the water park, and climb the Agency Tower.

5

Finish the helicopter battle

Shoot the helicopter’s highlighted green components, attack the Agents inside during the opening, and climb to each new platform before the lava rises.

Watch the Credits

The credits begin soon after the final cutscene. Keep the UZI ready and shoot every flying credit. Missing one does not permanently ruin the trophy, but it adds another final boss attempt.

The Father encounter is built around disabling the tank before dealing meaningful damage. The green lights are the important visual signal. After the tank becomes vulnerable, jump onto it and attack the exposed target rather than wasting time on nearby foot Agents.

Mother’s helicopter follows a similar pattern. Shoot the highlighted green sections when the helicopter turns or leans into position. During the final phase, focus on the green part on top of the helicopter while using the Quadcopter section to maintain access to the arena.

For additional encounter-specific details, consult the Squirrel with a Gun Trophy Guide on PSNProfiles.

Acorns, vehicles, and exploration

Exploration is the foundation of efficient platinum progress. The game contains 56 Golden Acorns, although the guide indicates that approximately 49 may be enough to unlock the equipment and progression needed for the trophy list, depending on how you spend resources. You do not need every collectible to finish the game.

Regular Acorns come from several activities, including robbing civilians, defeating Agents, and moving through the city with parkour. Golden Acorns are tied to goals and secrets throughout the world and are more important for unlocking weapons and vehicles.

ResourceMain sourcePrimary usePlatinum relevance
Golden AcornsGoals and secretsUnlock weapons and vehiclesHigh
Regular AcornsCitizens, Agents, parkourEquipment and vehicle unlocksHigh
Collectible totalsPause-menu area trackingIdentify unfinished locationsHelpful
Vehicle accessStory and Acorn progressionVehicle-related trophiesRequired for several trophies
ActivityTrophy connectionBest approach
Drive a carJoy RideComplete it soon after the car becomes available
Ride a boat or water skisNautical SquirrelUse the first accessible water activity
Pilot the QuadcopterFlying SquirrelUnlock it during late story progression
Find three latrinesJohn, Loo, and DunnyVisit each listed toilet and jump inside
Use the oil toilet setupI’m an Oil SquirrelComplete it in the Yee Haw Zone

Mean Streets

The first latrine is inside the yellow house near the opening area. A second toilet is a blue portable potty outside the house near the minefield.

Yee Haw Zone

The third latrine is the outhouse beside the saloon. This area also contains the setup for I’m an Oil Squirrel.

Water Park

Five giant buttons open access to the Agency Tower. The Quadcopter is also central to reaching Mother and completing later cleanup tasks.

Use the Pause Menu

Area totals help identify unfinished Golden Acorns and other collectibles. Check totals before leaving a neighborhood so later cleanup stays focused.

The three-latrine trophy is simple if you use a fixed route. Visit the yellow house bathroom, the portable potty near the Mean Streets minefield, and the Yee Haw Zone outhouse. Jumping inside each location is what registers the visit.

For the oil-related trophy, enter the Yee Haw Zone saloon and defeat the cowboys inside. Take one of the glowing red grenades outside, place it in the nearby outhouse toilet, activate it before leaving, and jump into the oil after the explosion launches it upward.

Cleanup trophies and efficient farming

After the final boss, review the trophy list and target activities in groups. Most cleanup tasks can be completed quickly because the world remains open. If civilians or Agents run out, saving and reloading can refresh the available targets.

The Quadcopter is especially valuable during cleanup. It allows you to shave citizens and Agents by landing on their heads. The Agency Tower is a productive area for Agent-related progress because it contains many enemies close together.

TrophyTargetEfficient methodReset option
Crime WaveHold up 20 citizensAim a gun at citizens from close range and collect their AcornsSave and reload if targets run out
PhotogenicLet 15 citizens photograph youStand still when a citizen pulls out a phoneSearch busy streets
ShaviorShave 30 citizensLand the Quadcopter on civilian headsSave and reload
Close ShaveShave 30 AgentsUse the Quadcopter near the Agency TowerReturn to the tower
Yippee-Ki-Yay, Mother-Nutter!Defeat 100 AgentsFight Agents naturally, then farm remaining enemiesRevisit open-world areas

The hold-up trophies require patience because not every citizen will comply. Aim while standing close and try another target if the citizen runs away. Each citizen can only be held up once until the area is refreshed, so reloading is a practical way to continue the count.

For Photogenic, do not attack or move away when a citizen approaches and reaches for a phone. Allow the picture to be taken, then repeat the process with other citizens. This trophy is more reliable when you deliberately pause in populated streets rather than rushing through the neighborhood.

The two shaving trophies become much easier after unlocking the Quadcopter. Fly low, line up over a head, and land directly on the target. Citizens are convenient in open streets, while the Agency Tower offers a concentrated group of Agents.

Platinum Cleanup Checklist:

  • Defeat Father and his tank
  • Defeat Mother and her helicopter
  • Shoot all 129 credits for Street Credits
  • Visit all three latrine locations
  • Complete citizen, Agent, and Quadcopter activity trophies
Efficient Cleanup Order

Finish Street Credits first if it was missed, then complete the latrine and oil trophies, followed by citizen, Agent, and Quadcopter challenges.

Weapons, takedowns, and combat tips

Action Button Hero requires every takedown to be performed at least once. The key detail is that some weapons defeat Agents too quickly. To create a takedown opportunity, first stun an Agent with a less powerful weapon, then use the required weapon when the target is vulnerable.

The pistol is easy to find and is commonly available early. The UZI appears in the Wet Streets area, on platforms near the Agency Tower, and in the hands of certain Agents. These two weapons are specifically useful for the takedown requirement and boss encounters.

WeaponUseful location or sourceTakedown adviceGeneral role
PistolEarly game and town locationsUse it to stun an Agent before grabbing another weaponReliable starter firearm
UZIWet Streets, Agency Tower platforms, AgentsKeep it available for boss fights and creditsFast ranged damage
RevolverYee Haw Zone saloon areaUse after stunning an Agent when requiredSituational firearm
Rocket launcherAreas with armed AgentsSupports rocket-related movement challengesHeavy utility weapon
Takedown Setup

Avoid instantly defeating the target. Stun the Agent with a weaker firearm, switch weapons, and perform the takedown before the Agent recovers.

Rocket Flying Squirrel can be completed in the Wet Streets area. Find Agents carrying rocket launchers, attract their attention, and wait for a rocket to lock on. Jump into the incoming rocket and hold R2 to grab it. Expect a few attempts while learning the timing.

Superhero Landing is earned by falling from a great height and landing with the required movement. Look for a safe high platform where you can retry without creating unnecessary combat pressure.

I’m an Oil Squirrel combines combat, an explosive object, and a precise location. The trophy is easiest when you complete it immediately after finding the Yee Haw Zone outhouse, since the saloon and toilet are close together.

Final platinum check and FAQ

Before declaring the platinum finished, open the trophy list and compare it against the roadmap. The most common delays come from forgetting the credits minigame, overlooking one of the three toilets, or postponing Quadcopter activities without returning to them.

Final checkRequired resultIf incomplete
Story bossesFather and Mother defeatedRevisit the related story route
Credits minigamePerfect score across 129 creditsRepeat the final boss, then retry
ExplorationThree latrines visitedFollow the Mean Streets and Yee Haw route
Quadcopter tasksFlying Squirrel, Shavior, Close ShaveReturn after unlocking the vehicle
Combat totals100 Agents defeated and all takedowns usedFarm Agents and set up controlled stuns
Do Not Overcollect

The game has 56 Golden Acorns, but the platinum does not require clearing every collectible. Prioritize the Acorns needed for progression and equipment unlocks.

Q: Is the Squirrel with a Gun platinum difficult?

The trophy list is generally low difficulty. The main points requiring attention are the two boss mechanics, the 129-credit minigame, and a handful of cleanup counts.

Q: Are any trophies missable?

No trophies are considered missable. You can continue exploring after the story and return for unfinished objectives.

Q: How many Golden Acorns are needed for the platinum?

There are 56 Golden Acorns in the game, but the guide indicates that approximately 49 may be enough for required unlocks, depending on your spending.

Q: What should I do if I miss Street Credits?

You can retry the credits minigame, but you must defeat Mother and her helicopter again before the credits sequence appears.

Use the PSNProfiles trophy roadmap as a supplementary reference for individual trophy conditions and boss-specific details. With a story-first route, careful Acorn spending, and organized cleanup, the platinum should remain a manageable final objective.

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